Hello! Me and a friend has been following a tutorial: In this tutorial a placment marker is implemented that shows the user where an object will be placed when the screen is tapped. Using the exact same code does not seem to work but when i simply add a ARPlanManager to the ar session origin object it does sort of work but the smoothness seen in the tutorial is not at all achieved. The marker kind of "vibrates" around the center point unless i move my phone very slow. Any ideas? First i create the Vector needed Code (CSharp): Vector3 screenCenter = Camera.current.ViewportToScreenPoint(new Vector3(0.5f, 0.5f)); Then i perform a raycast Code (CSharp): arSessionOrigin.Raycast(screenCenter, hits, TrackableType.Planes); then i simply set the position of the marker Code (CSharp): marker.transform.position = hits.pose.position This is all performed withing update. I'm using Unity 2018.3.3f1 and AR Foundation 1.0.0-preview.22 and an OnePlus 6 -EDIT I changed the Update type of the Tracked Pose Driver of the AR Camera to "Update" and now it's super smooth!