Search Unity

AR Foundation + Cardboard - fisheye

Discussion in 'AR/VR (XR) Discussion' started by trakloz, Nov 27, 2018.

  1. trakloz

    trakloz

    Joined:
    Jul 23, 2017
    Posts:
    14
    Hi, I have been testing AR Foundation with Cardboard SDK (enabled Virtual Reality supported in XR settings), configuring Tracked Posed Driver on ARCamera exactly as I have previously with ARCore (tracking type: position only). ARCore works fine, but in ARFoundation tracking is malfunctioning (point cloud on the screenshot) and the optics are distorted in a fisheye effect manner.
    Thank you for your suggestions.

    arfoundation_fisheye.png
     
    ChristophGeske likes this.
  2. trakloz

    trakloz

    Joined:
    Jul 23, 2017
    Posts:
    14