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AR Foundation / AR Core object recognition

Discussion in 'AR' started by AndyLangberg, Aug 27, 2019.

  1. AndyLangberg

    AndyLangberg

    Joined:
    Jul 6, 2018
    Posts:
    37
    Is object recognition supported in Unity yet through either AR Foundation or directly with AR Core? I have a an application that would benefit greatly from being able to recognise certain (flat) objects like a painting, and then place Gameobjects in Unity based on those real world object locations.

    Edit: If you have tried the native "Measure" application on iOS, that has the exact functionality that I'm looking for. If you click on an object, it recognises where it starts and ends and measures the length of it perfectly. So presumably this is a functionality ARCore has somewhere. The question is whether it's supported in Unity yet?
     
  2. White_Wabbit

    White_Wabbit

    Joined:
    Aug 16, 2019
    Posts:
    11
    I think only AR Kit supports Object Tracking yet.
     
  3. AndyLangberg

    AndyLangberg

    Joined:
    Jul 6, 2018
    Posts:
    37
    I see I've made a mistake by saying ARCore when I meant to say AR Kit. So it's possible to use this functionality from AR Kit in Unity you think?