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AR Foundation - Android build has no stereo audio spatialization

Discussion in 'AR' started by skateborden, Apr 24, 2020.

  1. skateborden

    skateborden

    Joined:
    Apr 1, 2009
    Posts:
    35
    I'm making a simple AR project for Android and iOS using AR Foundation. Audio spatialization is important to the project, and I noticed it is working on iOS but not on Android. Specifically, when using headphones and moving the phone around the audio source on iOS the audio gets louder in the ear closest to the audio source, and on Android it does not.

    I'm wondering if anyone else has encountered this and found a workaround? I've created a simple pared down project and submitted a bug report.
     
  2. skateborden

    skateborden

    Joined:
    Apr 1, 2009
    Posts:
    35
    Turns out the Android device I was testing on had it's device accessibility settings set to output mono audio. It's actually working great and I feel very stupid!