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Question AR Foundation and OpenGLES2

Discussion in 'AR' started by Kargharino, Oct 20, 2020.

  1. Kargharino

    Kargharino

    Joined:
    Jul 14, 2020
    Posts:
    1
    Hello! I've got an app that has AR games in it via AR Foundation. All of these games have an alternative 3d scene without AR to let people with phones that don't support AR play it as well. My question is: Is there a way to make a build for phones that only support up to OpenGLES2 without completely removing every bit of AR Foundation scripting in the project? I've tried making a build that doesn't include any AR scenes and it still gives me errors saying that AR Foundation doesn't support OpenGLES2. Any help would be greatly appreciated!