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AR for WebGL ✅ with Unity! ⭐

Discussion in 'Assets and Asset Store' started by makaka-org, Mar 15, 2023.

  1. makaka-org

    makaka-org

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    There is a challenge about the possibility of publishing AR applications via ⭐ WebGL. Currently, the Unity AR Foundation, ARKit, and ARCore do not support such an option, but there is another solution:
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    Universal AR (UAR) SDK by Zappar Limited
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    This Unity Asset provides Image Tracking, Face Tracking, and Plane Tracking for WebGL ⭐, iOS, and Android. Moreover, you can use multiple tracking types simultaneously in a single project.

    So, let's develop AR apps under WebGL!




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    Universal AR (UAR) SDK by Zappar Limited
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    Last edited: Mar 15, 2023
  2. makaka-org

    makaka-org

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  3. makaka-org

    makaka-org

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    Create augmented reality experiences for the web browser using this plugin. Anchor your game objects to the floor or any surface with exceptional 6DOF tracking. Supports all major mobile browsers.
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    Imagine WebAR - World Tracker - WebGL - Plane Detection
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    Imagine WebAR - World Tracker - WebGL - Plane Detection
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  4. makaka-org

    makaka-org

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    WebGL ✅: Sensors, Modules, Devices ✅ in Web Browser with Unity!

    Separate post which contains Unity Assets for WebGL that support the work of gyroscope, accelerometer, GPS...
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    Unity-WebGL-by-makaka-games.png

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    WebGL ✅: Sensors, Modules, Devices ✅ in Web Browser with Unity!
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  5. makaka-org

    makaka-org

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    Video Tutorial about Building and Testing Mobile WebGL Games and Apps made with Unity using a Local Web Server (which is hosted on your Desktop computer).


    > Complete Article with all Links and Commands <



    So, using a Wi-Fi network, you can connect to the Local Web Server from a Mobile Device and Test the App as fast as possible without uploading a new build every time to a Web Hosting Service.

    Tested Asset in this Video: Sensor Camera (docs)

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    Last edited: Aug 15, 2023
  6. Marks4

    Marks4

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    makaka-org likes this.