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Question AR Environment Probes - Reflections are rotated 180°

Discussion in 'AR' started by Blenderik, Jun 14, 2022.

  1. Blenderik

    Blenderik

    Joined:
    May 14, 2013
    Posts:
    146
    When I use the AR Environment Probe Manager the environment gets scanned, somewhat reliably. However objects in the room that are behind the test object get reflected as if they were behind the camera. So the scanned world is off by 180°. I noticed this was the case in tutorials as well, but nobody seemed to notice.
    Any advice?
     
  2. davidmo_unity

    davidmo_unity

    Unity Technologies

    Joined:
    Jun 18, 2019
    Posts:
    99
    Unfortunately, this is a known issue in Unity. Cubemaps are assumed to be Unity world axis-aligned which is not the case in an AR scene where the cubemaps are produced in relation to the AR Session.
     
  3. Blenderik

    Blenderik

    Joined:
    May 14, 2013
    Posts:
    146
    That renders this feature useless...?
     
    davidmo_unity likes this.
  4. Deleted User

    Deleted User

    Guest

    The issue is bigger than this. If all probes were consistently rotated, it would be easier. But they all have random rotations, which would need to be applied to the underlying texture on a per-probe basis.
     
  5. andyb-unity

    andyb-unity

    Unity Technologies

    Joined:
    Feb 10, 2022
    Posts:
    1,062
    As @davidmo_unity mentioned above, we are aware of this issue. Unfortunately fixing this issue requires a major change to Unity's graphics systems in this area (outside the scope of AR Foundation), and given that risk, the team has not yet selected this work for development.