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AR Environment Probe Manager - effecting the specularity of surface shaders?

Discussion in 'AR' started by Aaron-Meyers, Oct 28, 2019.

  1. Aaron-Meyers

    Aaron-Meyers

    Joined:
    Dec 8, 2009
    Posts:
    305
    I'm using the AR Environment Probe Manager in a project and it appears that when its on, it is impacting the materials on objects in my scene. I have a number of objects that have very matte materials that look correct when I'm running the app without AR Environment Probe Manager, but once its on, it seems like they have increased specularity.

    I'm not looking to have simulated reflections on these objects, but I was hoping to have ambient light contribution from the AR Environment Probe Manager as it seems to help make CG elements fit into their surroundings better. In addition to making non-shiny surfaces look shiny, I'm also seeing a strange gridded dot artifact subtly on the surfaces. Anyone have any insight into either of these things?
     
    HereLen likes this.
  2. HereLen

    HereLen

    Joined:
    Feb 5, 2019
    Posts:
    3
    I'm having the same problem. Did you ever find a solution to this?
     
  3. Aaron-Meyers

    Aaron-Meyers

    Joined:
    Dec 8, 2009
    Posts:
    305
  4. legolasx

    legolasx

    Joined:
    Apr 14, 2015
    Posts:
    1
  5. Aaron-Meyers

    Aaron-Meyers

    Joined:
    Dec 8, 2009
    Posts:
    305
    I’m just using iOS w/ ARFoundation
     
  6. mranger

    mranger

    Joined:
    Jan 26, 2019
    Posts:
    13
    Not possible, at least as far as I can tell. Unity markets it as if it is, but it’s only for reflections. Seems to me that someone could write code to just plug the generated hdri into the right place to do it. Directional lighting estimation is also only available with the front facing camera, which is weird because if it can only get the light direction from that camera, the phone just needs to rotate the light rotational info 180 degrees and apply that it to the front facing camera AR. If I knew how to code I’d write all this stuff :)