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Question AR Environment Probe and Smoothness

Discussion in 'AR' started by HRDev, Dec 29, 2020.

  1. HRDev

    HRDev

    Joined:
    Jun 4, 2018
    Posts:
    58
    Hi all.

    In my ARKit project (made with AR Foundation 4.1.1) I use the AR Environment Probe to generate reflections from the real world. But the Smoothness property of the material doesn't seem to work: each smoothness value always returns a shiny material. Instead we need the material to appear opaque.
    Can anyone please help me?

    Thanks.
     
  2. HRDev

    HRDev

    Joined:
    Jun 4, 2018
    Posts:
    58
    Anyone help me with this?
     
  3. mfuad

    mfuad

    Unity Technologies

    Joined:
    Jun 12, 2018
    Posts:
    334
    Hi @HRDev, our team is planning to add support for specular deconvolution of the environment cubemaps at some point in the future. This *may* resolve the issue you described. However, that work is low in our priority list and will likely take some time.