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Bug AR Core - Successfull image tracking leads to crash on requestedFacingDirection = CameraFacingDirect

Discussion in 'AR' started by LeoMH, May 17, 2024.

  1. LeoMH

    LeoMH

    Joined:
    Dec 14, 2022
    Posts:
    2
    I have the problem when I successfully do image tracking on one station in my game then on the next station I wan't to change the camera direction. But when I set arCameraManager.requestedFacingDirection = CameraFacingDirection.User; Then my app crashes. When there is no successful image tracking then i works fine.
     
  2. mike-copley-unity

    mike-copley-unity

    Unity Technologies

    Joined:
    Dec 7, 2023
    Posts:
    17
    Hello @LeoMH,

    I tested your experience with our BasicImageTracking sample that is available publicly, and I was not able to reproduce your crash using a Samsung Galaxy S21. I wanted to ask you and see you could reproduce this crash in the way that I was testing:

    1. Get the AR Foundation samples (linked to above) to build and run on your Android device using the AR Core as your XR Plugin provider.
    2. Modify the sample to have the ARCameraManager.requestedFacingDirection switch to CameraFacingDirection.User after an image recognized by the sample (for example: Assets/Scenes/ImageTracking/Images/one.png) is tracking in the sample.
    3. See if the app crashes for you.

    If you can reproduce this crash successfully, then the next best course of action would be to file this as a bug using the bug reporting facility that is available (as mentioned in the FAQ): https://unity3d.com/unity/qa/bug-reporting
     
  3. andyb-unity

    andyb-unity

    Unity Technologies

    Joined:
    Feb 10, 2022
    Posts:
    1,135