Hello I'm using AR foundation in my project. I want to record viedo of my room with AR enabled but real world will be upside down. So i feel that It can be achievable if the texture of AR camera is upside down by applying rotation. But I'm not getting any way to do so. So please help me...
Are you reading the AR Foundation rendered output using Blit and RequestAsyncReadback? https://docs.unity3d.com/Packages/c...re-when-accessing-the-camera-image-on-the-gpu https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadback.html