Hello Community! I have setup a new project for an AR app and the problem is simple: I cannot see the camera image in the background. Specs: iPad Pro 11" (iOS 13.1) iMac (Late 2013) updated to macOS Catalina (10.15.1) XCode 11.2.1 Unity 2019.3.0b12 AR Foundation, Subsystems & ARKit XR Plugin: 3.1.0 preview.1 (since I need ObjectRecognition) Project settings: - Universal Render Pipeline (URP 7.1.5), RenderPipelineAsset created as described here - Color Space: Linear (tried also Gamma) - Graphics API: Metal (no auto) - Tried also with custom material (new material with ARKit XR Plugin contained ARKitURPBackground.shader without success (it appears magenta in the material preview) Scene (started from URP project): - (Disabled) Main Camera - Directional Light - Post-process Volume - (Disabled) Example Assets - AR Session - AR Session Origin - - AR Camera - MyModel Building the app in Unity & XCode succeeds, even if there are some errors like: "Exception: Calling TargetGuidByName with name="Unity-iPhone" is deprecated..." or s.t. similar as "Anti-aliasing cannot be set after RenderTexture was defined" At Runtime it is asking for camera access, localisation works, since I can see my model staying in place when moving the tablet. I tried the same setup with the Standard 3D Render Pipeline (keeping everything else) and I can see the camera image in the background. Does somebody have the same problem, is it just because of all the new versions or did I get somethin wrong? Thank you very much for your help!