Hi, I'm facing trouble to submit my application to AppStore, I need to generate the screenshot for different devices (ipad pro 12.9" 2nd and 3rd gen, 6.5 inch iphone, etc). I do not have all those devices and the application cannot launch into the simulator since Unity doesn't find the AR capability. How is someone suppose to do this without owning all actual devices? Any way to play dumb with the simulator and give him a camera image and just stand still on the AR? Just so I can grab a screenshot. My only option seem to start Gimp and do some scaling from my actual iPhone I guess. NOTE: btw the Simulator SDK option into the project settings is a pretty bad place to put this settings, since some user might commit it by error, it just change a number into the project settings file! It took me a web search to find how to use the simulator with Unity (Qt, Xamarin are fairly straight forward to do this). This should have been part of the build settings.