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Aquarius Max | Medieval Mega Pack | New Modular Asset Package

Discussion in 'Assets and Asset Store' started by MJohnson24, Oct 23, 2018.

  1. MJohnson24

    MJohnson24

    Joined:
    Jan 24, 2014
    Posts:
    388
    I am happy to announce that the Medieval Mega pack has now been released on the Unity Asset Store here:
    http://u3d.as/1kfd


    As copied from the Meta Data of the package:

    Requires Unity 5.6.0 or higher.
    Welcome to the Medieval Mega Pack! This package consists of a large supply of fully modular medieval prefabs and creations, from castles, to towns, to general environments, included with full props, interior furniture, and more!

    Please read all notes in this description so you do not miss any of the features included! As they may answer some questions that you may think of.

    This initial release, made with Unity version 5.6.0, comes with a starting amount of 821+ modular prefabs! Whether you use a post-processing effect or not, these models still look great in any type of scene. (Tested using Linear lighting.)
    -------------------------------------------------
    Important notes and features:
    - This package is a fully Standalone package, separate from all of my others. This is Not a bundle package, it has its own new and separate models!
    -------------------------------------------------
    - Package has been made for use with Linear Lighting. Please use linear for best results.
    -------------------------------------------------
    - This is a fully modular package, meaning that you can take apart most pieces and rearrange them how you want them to look!
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    - With this package, ive made a newer style of texturing, compared to my other packs:
    1) 25% of the Materials use textures for certain props and pieces using the general UV layout atlas textures.
    2) 75% of the materials are full tile-able textures, meaning that you can mix-match many of these with your own seamless tile-able textures. These pieces are mostly anything modular - Castles, Housing, Structures, etc.. along with a bunch of props as well.
    Experiment around with the different tile-able materials, as there is a lot of mix-use available with all of these pieces and materials included!
    If you take a house module for example:
    Each wall, wooden beam, roof piece, and window each use a tile-able texture. This allows you to have all stone or plaster walls, or that stone medieval base like some houses have.
    Maybe you have a wood texture, and a roof texture that you want to use instead of mine?
    As long as they are seamless textures, than you can use them! This kit has been made for full customization options!
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    - Housing:
    These houses and structures have been made with full interiors and / or exteriors available, allowing you to walk inside of each house as needed!

    Each "Window Wall" comes equipped with its own Window shutters. These are unchecked by default. If you want to show the window shutters, just grab the wall prefab, and check to activate its child component, which are the shutters. This way you have more control over the detail on your pieces, and they are already pre-placed exactly where they need to be!
    -------------------------------------------------
    - Along with housing:
    Compared to my previous kits, having been told that the scaling may have not been what some were expecting, I've gone and made these prefabs with a fair scaling to fit any type of character.
    Previous house pieces were made with a 4x4M average scaling. While these still looked great, some interior designs felt too spacious and empty in certain areas.
    These new modular house pieces are made with a 3x3M average scale, and work great in sizes for both TPS and FPS controllers!
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    There are plenty of updates lined up for this package, and as this is only the first release, i will continue to add more updates as needed.
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    The main features to build and create are included in this package at this time:
    - Towns
    - Castles
    - Villages
    - Marketplaces
    - Crafting stations (Blacksmith, Apothecary, and Alchemists are included in this first release!)
    - Interior and exterior designs
    - Furniture (there are a nice assortment of furniture props already included, and more will be added soon!)
    - General Landscapes (I've added about a dozen trees, and a dozen or so plants and grass. These can easily help to dress your scenes nicely!)

    -------------------------------------------------
    This package and its prefabs consist of medium - high poly models. With LODs included as needed on higher poly prefabs.
    This package was made for use with PC and has not been tested for mobile. At this time, i will say that it is not "made" for mobile, but in time, may become possible!
    -------------------------------------------------
    The two videos are as follows:
    1st) video features a 3 min cinematic fly-through trailer to the main demo scene included!
    2nd) video features a 7 min walk-through with the first person controller (included), of the main demo scene. This video is more to just walk inside the houses, and show you up close all of the pieces included, and the furnishings and other prefabs that have been placed around the scene!





    Thanks for reading, and i hope you like it!
    -Aquarius Max-
     
    DavidBVal and StevenPicard like this.
  2. DavidBVal

    DavidBVal

    Joined:
    Mar 13, 2017
    Posts:
    206
    Just purchased it, and the level of detail and quality is impressive, especially considering the great price. Thanks again for your hard work.

    However something is happening with the materials, at least on my system. They look a bit "washed out" as if some of the maps was not correctly applied. Added them to a very basic test scene and compared to some houses from your other packs, Unity 2018.

     
  3. MJohnson24

    MJohnson24

    Joined:
    Jan 24, 2014
    Posts:
    388
    Thanks for your purchase, i wonder if thats just something because its trying to use something from my other packs perhaps a similar named material.. Have you tried just uploading this new package into its own project? Try that and let me know. I haven't seen this washed out look like shown in the pic, nor have i seen this with others who have showed me their side of the project...

    Thanks
     
  4. MJohnson24

    MJohnson24

    Joined:
    Jan 24, 2014
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    Oh yeah, and the important thing, (as advertised) are you using LINEAR Lighting? My other packs were made using the basic GAMMA on start-up, but this pack uses Linear, i think thats the problem that you are seeing! (it would make sense) @DavidBVal
     
  5. DavidBVal

    DavidBVal

    Joined:
    Mar 13, 2017
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    New project, only this pack added, linear lighting... still I don't think it looks right, or is it my eyes?



    EDIT: maybe it's just my poor eyes, and just to clarify, I am super happy with the purchase and would buy again & recommend.
     
    Last edited: Oct 23, 2018
    MJohnson24 likes this.
  6. MJohnson24

    MJohnson24

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    Well thank you, im glad that you do like the package.
    Hmm. this does look better than that first post that you posted. Have you tried looking at my 2 demo scenes included? The main demo especially? I turn the environment reflections way down, as these houses and pieces dont really need reflection. Try the demo scene to see how the models look and let me know.

    Here's a post on basic Unity lighting on start-up, full reflections and all, and another house below it with the same scene, but reflections turned down:
    upload_2018-10-23_19-19-40.png

    This screenshot is right from the main demo scene, no special effects or post-processing here.
     
  7. MJohnson24

    MJohnson24

    Joined:
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    As this package has been out for only 5 days now, I've already prepared for the next update! First Update will consist of Ruins - Castles, and houses.

    Here's a peak at what's to be expected at this time! So far I've made only 51 prefabs, but you can easily expect at least a couple hundred more for this first update, which will bring the package at over 1,000 prefabs for a fair price of $65.
    ETA Roughly one month until this update!

    These castle ruins structures shown in screenshots are fully walk-able, up and down, in and out. Featuring tons of destroyed pieces and modular prefabs to play around with! And a new Stone Castle texture (similar to the first, but changed for better coloring and sizing).

    These screenshots were taken with the FPS controller while walking around in this new test scene that I am currently creating:
    upload_2018-10-28_13-40-10.png
    upload_2018-10-28_13-40-36.png
     
    mons00n and DavidBVal like this.
  8. DavidBVal

    DavidBVal

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    Excellent! Each and every of your assets is a good investment.
     
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  9. MJohnson24

    MJohnson24

    Joined:
    Jan 24, 2014
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    Thanks, happy to hear it