Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Feedback APV / probe volumes - Inconsistent virtual offset

Discussion in 'High Definition Render Pipeline' started by PutridEx, Jun 30, 2023.

  1. PutridEx

    PutridEx

    Joined:
    Feb 3, 2021
    Posts:
    1,120
    If virtual offset worked reliably for most cases, it would solve a lot of issues and reduce the amount of probe adjustment volumes you need to use for leak free GI with APV, but often it does nothing for probes insides of geometry.

    Video:


    Not sure what the issue in particular is, but it seems to be mesh collider related.

    I tested this many different virtual offset settings on video, but also off video including test bakes, virtual offset seems to never run on most probes inside of the scene walls.

    I show the meshes/colliders at the end of the video.

    Unity: 2023.1.0f1
     
  2. adrien-de-tocqueville

    adrien-de-tocqueville

    Unity Technologies

    Joined:
    Mar 16, 2020
    Posts:
    163
    Hey, yes currently virtual offset uses mesh colliders for virtual offset. We plan to change that for 23.2 which should hopefully make it much more reliable
     
    Kabinet13 and PutridEx like this.
  3. Kabinet13

    Kabinet13

    Joined:
    Jun 13, 2019
    Posts:
    57
    SDFs maybe?
     
  4. adrien-de-tocqueville

    adrien-de-tocqueville

    Unity Technologies

    Joined:
    Mar 16, 2020
    Posts:
    163
    no raytracing, so it's gonna be per triangle