We’re excited to announce the alpha release of AppWarpS2, on-premise gaming server solution by ShepHertz. We launched AppWarp cloud less than a year ago and have seen great adoption in the multiplayer developer community. One of the features often requested was the ability to host and extend the server side by the developers themselves. While AppWarp cloud is great for a variety of realtime multiplayer games like side-scrolling, room based action, realtime turn based games etc, in many cases such as MMOs, dealer based cards games etc. a customizable server is desired for complex interactions and to prevent cheating among other things. AppWarpS2 is the solution for such scenarios. AppWarpS2 allows developers to tap in and extend the same server engine that powers our cloud product. Using our server side libraries and SDK, developers have the ability to build their own full-fledged Java game server. Popular cloud features of matchmaking, room properties, arbitration, connection resiliency etc. are all available out of the box. On the client side, developers will use the same Unity SDK that they use when developing for the cloud. AppWarpS2 comes with getting started guides and samples for different scenarios and client SDKs (Unity included of course ). From simple chat server to MMO applications and casino style card game samples are included in the package. Conforming with ShepHertz indie friendly strategy, AppWarpS2 comes with a free license that is good for up-to 500 CCUs! Looking forward to feedback from the Unity community!