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Apps Made In Unity Wont Stay On iPhone

Discussion in 'iOS and tvOS' started by howieDoin, Dec 28, 2016.

  1. howieDoin

    howieDoin

    Joined:
    Dec 11, 2016
    Posts:
    20
    I create Virtual Reality scenes in Unity from within Windows, for use on my iPhone 6 running iOS 10.2, and using GoogleVR SDK for Cardboard devices.

    I create a project, and save to iOS format.

    I run macOS 10.12 in a virtual VMware environment in Windows.

    Inside macOS 10.12 I use Xcode 8.2.1 to, "sideload" my Unity project, onto my iPhone.

    It works, dont get me wrong.

    But the problem is this:

    After about 2 or so days of my Unity App being on my iPhone, the icon for my Unity App remains, but now if I try to run it, I tap the icon, screen drops to black for a second, and then simply comes back to the screen with the icons.

    The App works great, but only for about a day or two, and then, the above happens.

    Why does my App only run for a certain amount of time on my iPhone?
     
  2. christophergoy

    christophergoy

    Unity Technologies

    Joined:
    Sep 16, 2015
    Posts:
    735
    Hi @howieDoin,
    Have you set up a developer account with apple as well as your developer certificates and provisioning profiles? This behavior is common amongst developers who have not done this. Please let me know.
    Cheers,
    Chris