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ApplyRootMotion = false forces character back to starting position

Discussion in 'Animation' started by ChadrickEvans, Jan 7, 2019.

  1. ChadrickEvans

    ChadrickEvans

    Joined:
    Mar 14, 2015
    Posts:
    46
    This is a new issue that came about after updating to Unity 2018.3, then 2019.1

    I've been using in-place/root motion tricks for years to control character motion but all of a sudden this is an issue in Unity? Why?

    Here is an example of the new issue:
     
  2. ChadrickEvans

    ChadrickEvans

    Joined:
    Mar 14, 2015
    Posts:
    46
    NeffWasHere likes this.