I'm doing some investigation into the animation system in Unity to figure out how best to lay out a scene where multiple objects will be animated and need to animate on their own. As an example, picture a simple office. There is the main door, a couple filing cabinets, a closet, etc. I would like to model the entire office in a single Maya scene so I can easily manage the composition and animations in one place. I start by animating each element during separate portions of the timeline. This lets me split up the animations in Unity's importer so I have different clips for each element. However then it breaks down. I get a single Animation object on the root object that can only play one animation at a time. So I couldn't have the closet door animating while the main door is animating. I could use blending, but that doesn't seem like what I want since I want both animations at 100% (since they affect entirely different objects). Is this approach possible? Is there a better way to handle these types of scene animations where it's not really individual characters but rather the environment itself that's animating? Thanks!