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Applying Post Processing Effects in Unity ARCore on Device Camera causes irregularities

Discussion in 'AR' started by Fik-shun, Jul 22, 2020.

  1. Fik-shun

    Fik-shun

    Joined:
    Jun 6, 2020
    Posts:
    3
    When I try to apply Post Processing Effects(Images effects) on the Device Camera, the planes are detected but they aren't stable, and instead keep moving. And the objects anchored to plane move along it.
    Am i doing something wrong?
    I believe its due to time lag(lesser frame rate) when applying the effects. But then how should I apply these effects without causing time delay.
    The effect I need is the "Vignette" Effect to make it better experience for User.
    Other than that I'd like to apply a thin dark film on the screen with ~20% opacity. Any ideas as to how I should do that since PostProcessing is causing issues as of now.
     
  2. Fik-shun

    Fik-shun

    Joined:
    Jun 6, 2020
    Posts:
    3
    Closing this.
    Found the answer: This was due to Frame Drop in Mobiles on using ARCore and PostProcessing together. Alternative Soln: Use Vignette png as UI Image in Canvas