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Applying only scale from the gameobject to the model on export?

Discussion in 'World Building' started by xVergilx, Jul 3, 2020.

  1. xVergilx

    xVergilx

    Joined:
    Dec 22, 2014
    Posts:
    3,296
    Hi, I've started using Probuilder recently, got a question.

    Is there a way to apply scale of the gameobject to the model itself while exporting it?
    Basically I'd want model to be at 0,0,0 & rotation identity, but apply its scale. Is there way to do so?
     
  2. xVergilx

    xVergilx

    Joined:
    Dec 22, 2014
    Posts:
    3,296
    Okay, Freeze Transform kinda does that. Its just object has to be unparented first.
    Freeze Transform + Center Pivot then Export does the trick.