Search Unity

  1. Unity 6 Preview is now available. To find out what's new, have a look at our Unity 6 Preview blog post.
    Dismiss Notice
  2. Unity is excited to announce that we will be collaborating with TheXPlace for a summer game jam from June 13 - June 19. Learn more.
    Dismiss Notice
  3. Dismiss Notice

Applying Mecanim to an Asset Store character

Discussion in 'Animation' started by Gnaws, Sep 29, 2013.

  1. Gnaws

    Gnaws

    Joined:
    Jul 1, 2008
    Posts:
    43
    Why do my animations play fine individually (Mechanim/Animations), but not after being placed in the Scene after creating a State Machine? All I get is a static first frame. I get the same result whether "Loop Pose" is checked or unchecked. Same result with Baking Pose. ??

    For what it's worth, I'm trying to "Mecanimize" this guy.

    kbye
     
  2. Gnaws

    Gnaws

    Joined:
    Jul 1, 2008
    Posts:
    43
    My bad. I think I forgot to add the Animation Controller to the Object.

    d'oh