Notice how I said "image effects" and not "Image Effects", as I'm not talking about the Unity Pro scripts, but rather anything that is considered an image effect. Such as the Post Processing Stack, and effects created by people through scripts (much like Image Effects). I know that by default, image effects are usually applied to the whole screen. So I want to know if there's a technique to make them apply to either specific objects and/or layers. I have already tried this by simply changing the "Culling Mask" and "Depth" of cameras, but it doesn't work. I have a camera for only using the Post Processing Stack image effects, and I have the Culling Mask set to "Nothing" and the "Clear Flags" set to "Don't Clear". This means the camera is rendering absolutely nothing, yet since there are things on cameras in a lower depth, it still renders over them. A problem I can also see with doing it this way (if it did somehow work) is that I would need to create a separate camera object for every single different object/layer/effect, which would obviously get very messy to organize and manage. Not to mention it would be harder to sort through the cameras, if one has a problem and caused things to look weird (which has happened to me 5+ times in the past week). So, has anyone figured out a way of setting an image effect to either a specific object or layer? I've looked, and people seem to only ever ask about the Image Effects specifically, not image effects in general.