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Applying a different texture on each surface

Discussion in 'Editor & General Support' started by Mangopork, Jul 1, 2010.

  1. Mangopork

    Mangopork

    Joined:
    Aug 16, 2009
    Posts:
    108
    Ok, let's say I have a box, or a simple room.

    I want to apply a different texture to each wall.

    How do I do this in unity?

    CAN I do this in unity?

    Thanks!
     
  2. Mangopork

    Mangopork

    Joined:
    Aug 16, 2009
    Posts:
    108
    Whenever I drag and drop a texture to an object it maps the whole object instead of just one side.

    Thus is the problem.

    I've searched the forum, wiki, unity answers, and youtube but have not found a sufficient solution, barring that I may be missing something.

    Let me know...
     
  3. andeeeee

    andeeeee

    Joined:
    Jul 19, 2005
    Posts:
    8,768
    You can do this either by breaking the object into separate objects for each wall or else by setting the UV coordinates of the model so that each wall uses a different area of the texture.