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Question apply transform offset to fbx animations

Discussion in 'Animation' started by jacobsherwood85, Feb 21, 2021.

  1. jacobsherwood85

    jacobsherwood85

    Joined:
    Apr 3, 2018
    Posts:
    3
    A fair share of my animations need to have a position offset, but some of them do not the option available, i know that this commonly caused by the rig, which needs to be set to humanoid, but i have disconnected the animations from the associated models (i made a package of my own containing all my animations, reorganized and renamed to suit my prefferences), is it possible to enable these settings at this point or will i have to redo this process, making sure that all the adjustments are applied before modification?

    EDIT

    I decided to go ahead and import the original packages just to double check and they already have the rig set to humanois, i also tried changing them to generic and nothing.

    without.png
    with.png
    list.png