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Question Apply textures via RGB mask I'm Shader Graph

Discussion in 'Shader Graph' started by Hondacar1212, Mar 2, 2022.

  1. Hondacar1212

    Hondacar1212

    Joined:
    Nov 26, 2017
    Posts:
    17
    Hello,
    I wrote this simple shader in the built-in pipeline that takes an RGB texture mask to apply three different diffuse, metallic, smoothness and normal textures and applies them to each color. In this case it's a leather on the sleeves, scales on the body and metal buckles.

    I have attached an image to show the shader.

    I am trying to recreate this in shader graph, however I don't really understand how to do this and have been having trouble finding solutions.

    If anyone can point me in the right direction to recreate this I would greatly appreciate it.
     

    Attached Files: