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Apply Refl Probe ONLY to specific geo

Discussion in 'General Graphics' started by cthomas1970, Sep 14, 2018.

  1. cthomas1970

    cthomas1970

    Joined:
    Sep 12, 2017
    Posts:
    75
    This is related to another post, about gems in my game. I have a level where I have 760 gems. These spin and sparkle, and to sparkle, each has a reflection probe, with a custom box. This works well, except, the level now takes 15 seconds to load. I think this is because instantiating 760 gems takes a while.

    Now... If I could have just ONE Reflection Probe in my scene with the same custom map, and ONLY have my gems use that probe, well, then it would be a LOT more efficient I guess. At the end of the day, each probe really is treated as being an infinite projection. So really, gem ReflProbe in each scenes light rig, would seem the better choice.

    Except, I can fine no way to do this. :/

    I am rendering in Defered mode, and it appear that in this mode ALL Reflection probes with boxes large enough to effect the entire scene, LIGHT the entire scene. It feels really odd that there is no way to get X geo to use one Reflection Probe, and Y geo to use another.

    Am I missing something here?