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Question apply avatar mask to animation, doesn't the keyframe conversion of Obj that I directly added apply?

Discussion in 'Animation' started by kdjwand, May 9, 2024.

  1. kdjwand

    kdjwand

    Joined:
    May 2, 2024
    Posts:
    1
    I'm trying to use a weapon-equip animation for the Humanoid character,
    Weapon locations vary from frame to frame, so something needs to be modified.

    So I used the Animation tool to put GameObj, which I added directly to each hand of the character, and I modified the value of the position and rotation.



    modify it like this and run it on the base layer, it plays as I modified it.
    The problem was when I used Avatar mask because I only wanted to play the upper body.

    But create another layer and apply the avatar mask, the modified GameObj Trasform(weapon_r) as shown in the picture is not applied and runs.

    If I apply avatar mask to animation, doesn't the keyframe conversion of GameObj that I directly added apply?