Hi, Meta/oculus released a feature recently that (on paper) allows for a significant boost in computational space per-frame. It's called Application space wrap. https://skarredghost.com/2021/12/12/application-spacewarp-unity-how-to-review/ Right now, the only way is to use it is to use the custom version of URP and with the shaders they have provided. Is there any plan to have this integrated into the official URP? For vr devs this single feature can mean a lot in terms of visual fidelity and time spent in optimization.
2021 is feature locked. 2022.1 is in beta and has motion vectors, so it might work in the official release of 2022.2 or 2023.1 Untill then it's just a custom urp