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Feature Request Application Space Warp and Hybrid Renderer

Discussion in 'Graphics for ECS' started by Occuros, Nov 29, 2021.

  1. Occuros

    Occuros

    Joined:
    Sep 4, 2018
    Posts:
    300
    Currently the Hybrid-renderer V2 seem not to support the motion vectors of oculus `Application Space Warp` (even with the default URP lit shader).

    Are there plans to fully support `Application Space Warp` with the Hybrid-render in the future?

    As the combination of dots entities with `Application Space Warp` would lead to some very interesting new possibilities in the standalone VR realm.

    => https://developer.oculus.com/documentation/unity/unity-asw/
     
    hippocoder and theinlein like this.