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Application.Quit() crashes PC x64 standalone when running in D3D11

Discussion in 'Unity 5 Pre-order Beta' started by JonathanBolten, Dec 30, 2014.

  1. JonathanBolten

    JonathanBolten

    Joined:
    Dec 15, 2012
    Posts:
    50
    Application.Quit() crashes PC x64 standalone when running in D3D11. Is this a known issue or should I go through the trouble of making a repro project and bug reporting it?

    Edit: Should probably note, works fine when I launch standalone with -force-d3d9 and -force-opengl, but -force-d3d11 causes the crash on quit.

    Edit2: Also, the problem is easier to reproduce if you open a standalone, close it with Application.Quit(), and then open another standalone within a few seconds, and close it with Application.Quit(). Sometimes opening the program once and closing it doesn't cause this, but repeated opens/closes definitely reproduces.
     
    Last edited: Dec 30, 2014
  2. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
    Better file a bug report, to make sure it is fixed asap.