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Application.LoadLevelAsync ArgumentException

Discussion in 'Editor & General Support' started by cyangamer, Sep 9, 2015.

  1. cyangamer

    cyangamer

    Joined:
    Feb 17, 2010
    Posts:
    234
    Hi all, every time I load my main level, I get about 160 of these errors
    several_errors.JPG

    From what I can see, these seem to be kicked off my the Terrain / Tree system that comes with Unity. No other scene in my projects has this problem when they're loaded via Application.LoadLevelAsync. I was able to narrow the problem down to the trees simply being defined in the terrain system -- they don't even have to be placed on the terrain to throw the error.
    several_errors_caused_by_trees.JPG

    Has anyone dealt with this before or knows how to get rid of these errors? I'm preparing a sample project to submit a bug because no way should this ever be happening -- and it wasn't happening in Unity 4. But I wanted to know if there was something I was missing.
     
    Last edited: Sep 9, 2015
  2. liortal

    liortal

    Joined:
    Oct 17, 2012
    Posts:
    3,562
    i am getting them easily - add a tree to a scene and load it (even in editor)