I upgraded to Unity 2021.3.91f and released updated version of my android mobile game. After the update, Application.internetReachability returns NotReachable on certain devices even if internet is available. I cannot reproduce the error because all of my android machines work fine, but some users emailed me about the issue. Yesterday I played two other games published by others on my iPhone and experienced the same connectivity issues. So I think Unity's Application.internetReachability function has its own problems. Anyone having the same problem? or Any solutions?