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Application failing to quit failing to pause

Discussion in 'Android' started by citycrusher, Jul 5, 2013.

  1. citycrusher

    citycrusher

    Joined:
    Sep 26, 2010
    Posts:
    41
    I am a mac developer and ported my first project to Android.
    Good news is my app runs fine on basically any Android device!

    My only problem now is with the pausing/quitting function of Android devices.

    So please help me solve these two issues:

    1. My application is not paused on Hold mode.

    2. My application is unable to terminate the application by the BACK key

    I believe what I have to do is modify the androidmanifest XML file to handle these two functions? I did not edit this XML file at all (from whatever it is that Unity autogenerates somewhere) so need some help what to do next. To be truthful.... I do not even know how to modify the XML file, and I am not an XML coder. Actually, I don't even know how to locate this file to make a change to it? :confused:

    I am imagining there is standardized generic code which I can add a snippet or two and job is done.... but I can't find a resource that covers my problem.

    Please explain simply how I can accomplish this!
     
  2. frankrs

    frankrs

    Joined:
    Aug 29, 2009
    Posts:
    300
    its no problem goes like this put this code onto any object in your scene

    function Update(){
    if(Input.GetKeyDown("escape"){
    Application.Quit();
    }
    }