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“Application.ExternalCall” with Unity WebGL served from localhost

Discussion in 'Web' started by rmanson, Feb 8, 2017.

  1. rmanson

    rmanson

    Joined:
    Nov 3, 2016
    Posts:
    5
    I'm loading a WebGL application from localhost:9080.
    When I try to use Application.ExternalCall the javascript function I'm trying to call doesn't fire and I can see that a POST request with a weird payload (I'm assuming from Application.ExternalCall) was sent to localhost:9080 and returned 404 not found.
    How can I avoid this?
     
  2. rmanson

    rmanson

    Joined:
    Nov 3, 2016
    Posts:
    5
    false alarm. close thread