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Application.CaptureScreenshot saves black png

Discussion in 'BlackBerry' started by van_ustwo, Jun 26, 2015.

  1. van_ustwo

    van_ustwo

    Joined:
    Jul 10, 2012
    Posts:
    82
    My android game uses Application.CaptureScreenshot to save screenshots. It's fine on android but running the same code on Blackberry Passport 10.3.1 all I get is a black png. The same with Texture2D.ReadPixels
    I'm using Unity 4.6.6. Anyone experience the same bug?

    thanks.
     
    MrEsquire likes this.
  2. van_ustwo

    van_ustwo

    Joined:
    Jul 10, 2012
    Posts:
    82