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Apple Silicon debugging

Discussion in 'macOS' started by Lobolopez, Nov 26, 2021.

  1. Lobolopez

    Lobolopez

    Joined:
    Feb 26, 2018
    Posts:
    25
    Hi there!
    So, it is possible to debug (breakpoints, attach, all those good things) in Apple Silicon (M1 Pro)?
    In Intel Macs that all goes through Visual Studio Code, some extension and installing mono (e.g. brew install mono) but neither Mono nor Dotnet seem to be working well in Apple Silicon.
    I don't see much angst about debugging in here, so I assume it must be working for guys yous, but how? :D

    Thanks!
     
  2. aromana

    aromana

    Joined:
    Nov 11, 2018
    Posts:
    137
    Are you using the Apple Silicon version of the Unity Editor, or the Intel editor via Rosetta2? It should be possible in both cases, but I'm not familiar with VSCode. I do know Rider has a build for Apple Silicon that bundles Apple Silicon dotnet6.
     
  3. rod_lopez

    rod_lopez

    Joined:
    Aug 10, 2017
    Posts:
    20
    hey @aromana, I do have debugging (+intellisense) working on Visual Studio for Mac (the one that's shipped with Unity), so I guess that Rider might work as well, it is VS Code that I would _really_ like to get running :)
     
  4. alkannyunus

    alkannyunus

    Joined:
    Jul 6, 2020
    Posts:
    19
    Nope. Unity 2021.2.6f1 attach to unity process is not working with latest Rider apple silicon version