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Bug Apple Plugin macOS Build Fails

Discussion in 'Authentication' started by TomTheMan59, Aug 9, 2023.

  1. TomTheMan59

    TomTheMan59

    Joined:
    Mar 8, 2021
    Posts:
    349
    I am wondering when the apple gamecenter plugin will be fixed? It has been over half a year and it seems even the localFetchItems issue hasn’t even been resolved. I found another one when building to macOS.

    ArgumentNullException: Value cannot be null.
    Parameter name: key
    System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) (at <5c11b4a72acd40aeb3dee4e6d69cca92>:0)
    System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) (at <5c11b4a72acd40aeb3dee4e6d69cca92>:0)
    UnityEditor.iOS.Xcode.PBX.KnownSectionBase`1[T].get_Item (System.String guid) (at /Users/bokken/buildslave/unity/build/External/XcodeAPI/Xcode/PBX/Sections.cs:86)
    UnityEditor.iOS.Xcode.PBXProject.GetConfigListForTarget (System.String targetGuid) (at /Users/bokken/buildslave/unity/build/External/XcodeAPI/Xcode/PBXProject.cs:1336)
    UnityEditor.iOS.Xcode.PBXProject.AddBuildProperty (System.String targetGuid, System.String name, System.String value) (at /Users/bokken/buildslave/unity/build/External/XcodeAPI/Xcode/PBXProject.cs:1382)
    Apple.Core.AppleCoreBuildStep.OnFinalizePostProcess (Apple.Core.AppleBuildProfile appleBuildProfile, UnityEditor.BuildTarget buildTarget, System.String pathToBuiltProject) (at /Users/tobias/Games/Local Unity Packages/com.apple.core/Editor/AppleCoreBuildStep.cs:35)
    Apple.Core.AppleBuild.OnPostProcessBuild (UnityEditor.BuildTarget buildTarget, System.String pathToBuiltProject) (at /Users/tobias/Games/Local Unity Packages/com.apple.core/Editor/AppleBuild.cs:217)
    System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <5c11b4a72acd40aeb3dee4e6d69cca92>:0)
    UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions)