Search Unity

  1. The 2021.2 beta is now available. To find out what's new, have a look at our 2021.2 beta blog post.
    Dismiss Notice
  2. How can our website serve you better? Give us your feedback. Take our survey and let us know.
    Dismiss Notice

Apple App Clips

Discussion in 'Project Tiny' started by Markusn, Jun 24, 2020.

  1. Markusn

    Markusn

    Joined:
    Jul 15, 2012
    Posts:
    18
    I'm pretty sure I'm not the only one seeing the WWDC keynote portion about App Clips and thinking "10MB size limit? That kicks all Unity apps out right there. Wait. Maybe that could be another interesting target for Tiny!!"

    Not that you don't have enough on your plate but when we get closer to this new reality, consider letting us know if this is a use case you see in your camp.

    Thanks for all the good work so far!
     
    Blarp and samuelmorais like this.
  2. brunocoimbra

    brunocoimbra

    Joined:
    Sep 2, 2015
    Posts:
    601
    AFAIK Tiny is aimed towards both Web and Mobile development, so I don't see why not include App Clips in there (similar to playable ads and facebook instant games)
     
  3. Skjalg

    Skjalg

    Joined:
    May 25, 2009
    Posts:
    204
    Yeah I agree, this seems like a perfect fit for it
     
  4. Jelmer123

    Jelmer123

    Joined:
    Feb 11, 2019
    Posts:
    170
    Is it possible today to make an iOS app < 10MB with Unity (perhaps using Tiny)?

    Alternatively: could you make a "native" iOS app (just Xcode) that is under 10MB and then download the Unity part as a plugin afterwards or something?
     
  5. brunocoimbra

    brunocoimbra

    Joined:
    Sep 2, 2015
    Posts:
    601
    While not sure about Tiny on iOS (never tried, I only used for web so far), the later is surely possible: https://forum.unity.com/threads/using-unity-as-a-library-in-native-ios-android-apps.685195/
     
  6. Jelmer123

    Jelmer123

    Joined:
    Feb 11, 2019
    Posts:
    170
    Hmm I did a very quick test, but no success. I'm not too familiar with XCode, but I managed to add a new target for app clips to a Unity-generated Xcode project. But that app clip seems to be completely separate from the Unity App (and was just empty).
    I'm not sure how to add Unity content to an app clip target? Or how to convert a Unity app to an app clip?
     
    Blarp likes this.
  7. In2Play

    In2Play

    Joined:
    Apr 25, 2016
    Posts:
    48
    I'm interested in this too.
     
  8. OLGV

    OLGV

    Joined:
    Oct 4, 2012
    Posts:
    52
    Gamified App Clips ?!?! - sounds cool to me.
    But indeed, probably Tiny is the way to go with that.
     
  9. Skjalg

    Skjalg

    Joined:
    May 25, 2009
    Posts:
    204
    Yeah I would love it if someone with deep knowledge about unity tiny took a look at this
     
  10. unity_WHU2VAI6_H7PFg

    unity_WHU2VAI6_H7PFg

    Joined:
    Nov 19, 2019
    Posts:
    7
    Would like to know this as well.
     
  11. liamwalsh

    liamwalsh

    Joined:
    Jun 28, 2018
    Posts:
    6
    On iOS you can't download and run code at runtime - so you wouldn't be able to use Unity as a library and download it at runtime - the exception to this would be web based applications - you could download a webgl unity project inside of an app clip experience - ( on iOS you can make a decent game under 10MB by using SceneKit and SpriteKit, they're both *ok* and have acceptable visual tools inside of Xcode)
     
  12. Ayoub_Gharbi

    Ayoub_Gharbi

    Joined:
    Jan 5, 2021
    Posts:
    3
    Any update on how to approach building App Clips with Unity?
     
    Jelmer123 and firstuser like this.
  13. Jelmer123

    Jelmer123

    Joined:
    Feb 11, 2019
    Posts:
    170
    True but would'nt you kind of make two version of the game, one as an app clip (super small) and one normal one? Apple will load the normal one on user request?
     
    Ayoub_Gharbi likes this.
unityunity