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Apple Accepted non-64bit build

Discussion in 'iOS and tvOS' started by infinitypbr, Mar 1, 2015.

  1. infinitypbr

    infinitypbr

    Joined:
    Nov 28, 2012
    Posts:
    3,149
    I submitted a game to Apple, and realized after I didn't make it 64bit.

    However, they accepted it.

    That is all.
     
    theANMATOR2b and MrEsquire like this.
  2. spryx

    spryx

    Joined:
    Jul 23, 2013
    Posts:
    556
    shhhhh! don't tell :p
     
    infinitypbr likes this.
  3. larku

    larku

    Joined:
    Mar 14, 2013
    Posts:
    1,422

    Was it a new game or an update to an existing game?

    If the former - well done, buy a lottery ticket - luck is going your way :)
     
  4. infinitypbr

    infinitypbr

    Joined:
    Nov 28, 2012
    Posts:
    3,149
    New game. Actually, on my iPad Air 1 the 64bit universal build uses about 10mb of ram more than a solo build. Apple, if 64bit, seems to require it to be universal. So I'm going to try to sneak it through 32bit again, and see what happens.
     
  5. infinitypbr

    infinitypbr

    Joined:
    Nov 28, 2012
    Posts:
    3,149
    (Because that 10mb makes the game crash on the iPad Air 1)