Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

App Store Rejection: Guideline 4.2.3 - Design - Minimum Functionality

Discussion in 'Addressables' started by hololabs, Apr 17, 2020.

  1. hololabs

    hololabs

    Joined:
    Nov 15, 2012
    Posts:
    20
    Hi,

    We've integrated scene groups and scene loading using Addressables. Builds and tests have worked great with a combination of local and remote groups on both the Play Store test tracks and through Testflight, however, we've been rejected on the following.

    I have submitted a reply and appeal on the grounds that none of our remote assets are required to start the game, but I believe they have a problem with the resources being unpacked! I just don't know a way around this at this stage of development for us. Our game now relies on the resource management of addressables but it is somehow against the design requirement.

    Has anyone come up against this? Is there a solution aside from removing Addressables support?
     
  2. hololabs

    hololabs

    Joined:
    Nov 15, 2012
    Posts:
    20
  3. hololabs

    hololabs

    Joined:
    Nov 15, 2012
    Posts:
    20
    In conversation through the resolution centre we were able to explain the way we use local bundle groups and they proceeded with the review and they approved our app. What a roller coaster!
     
    kmy_ and phobos2077 like this.
  4. hexdecc

    hexdecc

    Joined:
    Oct 24, 2014
    Posts:
    141
    ios testers are noob and dummies,same S*** happens always.