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Question App resolution with 19200x2160 (5xUHD) over 5 Monitors fails

Discussion in 'Windows' started by Juckreiz, Jan 27, 2023.

  1. Juckreiz

    Juckreiz

    Joined:
    Dec 14, 2017
    Posts:
    2
    Hello,
    we have to build an app with 2022.2.3f in DX12 under Windows 10/11 over a resolution of 19200x2160 pixel. Trying to build the app in windowed mode with a smaller resolution, the app crashes, when we scales the window greater then ~16384 pixel horizontal. At this time, this is an 2D emtpy app with build in render
    Is there any limitation in DX12 or Unity by the horizontal resolution?
    Our setup:
    i7, 2x Quadro P2000, Windows 11
    5x Planar UHD screens, connected via DP
    We googled about this limitation, but found nothing about this.
    Thanks for help!
     
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,703
  3. Juckreiz

    Juckreiz

    Joined:
    Dec 14, 2017
    Posts:
    2
    Yes, it seams so. The log tells at last line: d3d12: swapchain present failed (887a0001).
    Thanks :eek:)