A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Separate names with a comma.
Discussion in 'Android' started by ishimurax, Jan 1, 2021.
I'm already using IL2CPP and getting the crashes. I haven't use Mono for years already.
I've made developer build and got this bug in Unity 2021.3.3f1 + Firebase Auth + GoogleSignIn.
On release build works fine.
I have a unity project integrated in our react-native mobile application we recently tried to upgrade our react native version and that also updated the gradle version used in the project. I am not able to run the unity part in the app with app displaying the error - "Failed to load libmain.so". And idea what could be going wrong ?
The solution is just enable IL2CPP scripting backend, enable x64 and v7 as your architecture targets and Resolve Android dependencies using EDM4U (External dependency manager for unity) or (if you`re not using EDM4U and just enabling right architecture targets does not help) change every place in custom gradle scripts you`re using from abiFilters **ABIFILTERS** to abiFilters 'armeabi-v7a', 'arm64-v8a'
Hi, I would like to request you to please help me on this, I am facing this problem (Failure to initialize! Your hardware does not support this application, sorry!) in Android 13. If anyone have any ideas, please help me.