Hi Just spent quite some time integrating the LevelPlay SDK, just to receive this email from IronSource: "Following careful review, we found that your app doesn't match our current focus. Therefore, your account was not approved and your app can't go live on the ironSource Network." I'm assuming this is a communication error between Unity and ironSource since Unity LevelPlay is recommended as a Unity Mediation replacement or a starting Mediation Service for new adopters? Thanks
Well at least you were able to successfully compile your app with levelplay, I've been struggling for a few days and today that finally everything seemed to be a little better, the compiler threw me about 165 nice errors haha oh my Jesus Christ It is a disaster. I would like to rest.
Yeah, it's gotten all really convoluted, perhaps one of these tips helps you: On Android I just use: select "use custom Gradle" select "use custom Gradle.properties" - in the gradle properties file, add: android.useAndroidX = true and android.enableJetifier = true There's an issue using "Master" build, but using "faster (smaller) builds" and "Master" build worked in my case, otherwise just use "Release" build for now for iOS: Make sure to install Cocoapods from inside Unity as mentioned here: https://developers.is.com/ironsource-mobile/unity/unity-migration-sdk/ Try doing a clean build I cannot comment on xCode since I use this on Windows to compile: https://assetstore.unity.com/packages/tools/utilities/ios-project-builder-for-windows-15522 with the additional Cocoapods module for 30 Euro. Also here, do a clean build after adding new "Ad Networks". I used Unity version 2021.3.14f1 Good luck!
Also removing the Unity Mediation package through the Package Manager didn't completely remove it, had to search for some files and also removed AdMob manually, then added it again through LevelPlay...
I did get it approved after writing to them and giving some more details, that was a good experience with customer support.