I have published a game on google play store. However, I have noticed that the game while working in some phones, it is not opening in others. For instance I can not play my game on nox player. So, I opened play console and I saw crashes with logs. #00 pc 000000000001a528 /system/lib/libc.so (abort+63) #00 pc 0000000000365cd3 /system/lib/libart.so (art::Runtime::Abort(char const*)+402) #00 pc 00000000004276e7 /system/lib/libart.so (android::base::LogMessage::~LogMessage()+454) #00 pc 00000000002832d9 /system/lib/libart.so (art::JNI::FatalError(_JNIEnv*, char const*)+120) #00 pc 0000000000001351 /data/app/com.VioGames.Coin-e2hGhRB09INRJMg0ITZCOA==/lib/arm/libmain.so #00 pc 00000000000011b9 /data/app/com.VioGames.Coin-e2hGhRB09INRJMg0ITZCOA==/lib/arm/libmain.so #00 pc 00000000000205c1 /data/app/com.VioGames.Coin-e2hGhRB09INRJMg0ITZCOA==/oat/arm/base.odex (offset 0x20000) What is the problem, can someone help me please I am going crazy
The callstack does not include any details. Make sure you are running a development build and check for error messages before the crash. Also keep in mind that Unity does not support emulators.