Since updating to 2018.3.beta 8, my VR app sometimes have ghosting. If I turn my head, ghosting effects happen for both eyes on the HMD. This is not frame rate related, as the frames reported as still close to 90 fps. And this ghosting happens even with just displaying a sky box and with all post processing turned off. This is VR only. As the app is mirrored on the desktop monitor, there are no ghosting effects. Similar problems were reported before: https://forum.unity.com/threads/image-doubling-ghosting-in-vr.518917/ This problem blocks me, as it makes the user dizzy for an otherwise optimized app. Please take a look?