Hi guys, this is a really strange issue I have since the unity 4.6.5p2 and still present in p3. I build any app, IL2CPP Universal, if I build directly on my devices it works fine but, if I export for Ad Hoc distribution it crashes on any of my 32 bits devices. I tested on an iPad3 and iPhone 5 and it crashes. If I download the build on my iPhone 6+ and iPhone 6 it works. The weird thing is that if I build the app from Xcode it works on all the devices. This problem is not happening with Unity 4.6.5p1. No logs are possible as the very moment I connect the device to my mac on Xcode even using "Run without build", it works. I have no idea what could be the issue. Looks like the 32 bit IL2CPP got something wrong but how is possible that this happens only if I distribute the app via Hockeyapp or other services? Thanks! Ale.