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App Crash on 32 bit devices IL2CPP, Unity 4.6.5p2 and p3

Discussion in 'iOS and tvOS' started by monda, May 26, 2015.

  1. monda

    monda

    Joined:
    May 14, 2015
    Posts:
    22
    Hi guys, this is a really strange issue I have since the unity 4.6.5p2 and still present in p3.

    I build any app, IL2CPP Universal, if I build directly on my devices it works fine but, if I export for Ad Hoc distribution it crashes on any of my 32 bits devices. I tested on an iPad3 and iPhone 5 and it crashes.

    If I download the build on my iPhone 6+ and iPhone 6 it works. The weird thing is that if I build the app from Xcode it works on all the devices.

    This problem is not happening with Unity 4.6.5p1.

    No logs are possible as the very moment I connect the device to my mac on Xcode even using "Run without build", it works.

    I have no idea what could be the issue. Looks like the 32 bit IL2CPP got something wrong but how is possible that this happens only if I distribute the app via Hockeyapp or other services?

    Thanks!
    Ale.
     
  2. povilas

    povilas

    Unity Technologies

    Joined:
    Jan 28, 2014
    Posts:
    427
    Could you please try with the newest Unity version, and if the bug reproduces, submit a bug report with a simple reproduction project? Thanks!
     
  3. monda

    monda

    Joined:
    May 14, 2015
    Posts:
    22
    Hi povil, I can confirm that this happens with the latest p4 patch. I've submitted a bug report,
    (Case 702408).
    Thanks!
     
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