I'm just reading up on Project Tiny and DOTS and have no experience of using any of it, other than build and run the Tiny sample projects. Our use case is this (and we're probably not alone on this); We have a (standard) Unity mobile app/game that we want to extend with an App Clip on iOS. The Project Tiny overview and roadmap, and other info that I've seen, mentions the use case of taking a "slice" of a game and making it available as a playable ad or as an instant app on Android. I don't know how instant apps are set up, but I guess that a playable ad would be a separate output from Unity. For iOS, an App Clip is an extension of an app, it doesn't exist by itself and must therefore be output along with the full app (unless it can be built as a library and imported to the Xcode project as part of the App Clip extension. So, the general question; Is the use case of iOS App Clips part of the Project Tiny roadmap? And the follow-up question; Would Project Tiny co-exist with a "standard" Unity project, eg. being a separate scene or set of scenes, or would it force itself on the full project and require a full conversion?