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Apocalypse City 2 (TPS)

Discussion in 'Works In Progress - Archive' started by jonkuze, Oct 10, 2014.

  1. jonkuze

    jonkuze

    Joined:
    Aug 19, 2012
    Posts:
    1,685
    I'd like to announce the development of Apocalypse City 2 (APC2), a Browser-based Multiplayer TPS and Sequel to one of my first games ever produced. APC2 will Feature "Fast Action Gamplay, Multiple Playable Characters, Team Deathmatch, Leaderboard, Small to Mid-Size Maps, Up to 8 Players Per Game Session", and Possibly Much More...

    Apocalypse City 2 (Alpha v0.1)
    alpahbuild.jpg
    Play Development Build: http://apocalypsecity.net/apc2
    Finally getting around to developing a new version on Unity! We would love to start getting some feedback about the controls, and feel of the game. You can play a development build... still alot of work to do, but you can check out the basic controls, and kill other players if they join you, otherwise you'll need to open two tabs in your browser to properly test it out!

    Please do share your thoughts, and stay tuned... More Updates to come... ^_^
     
    Last edited: Oct 10, 2014
  2. x_african_warrior_x

    x_african_warrior_x

    Joined:
    Jun 24, 2014
    Posts:
    80
    does the tank work? are those real models of buildings in the bckground? my first thought was the laack depth. try adding fog to give some depth to those or work on lighting. other than that it looks awesome. ill play when i get home aand let u know
     
  3. jonkuze

    jonkuze

    Joined:
    Aug 19, 2012
    Posts:
    1,685
    No Not Real Models of Building in the Background, Tank No doesn't Work, and Lighting, Yes Totally Needs Work lol! This is just a Demo Scene as we work out Gameplay. Eventually there we'll build out a good Map.
     
  4. x_african_warrior_x

    x_african_warrior_x

    Joined:
    Jun 24, 2014
    Posts:
    80
    ill be watching this... keep it up. also can u noticed the stretched texture at the bottom? sorry for picking on details, ill comment better after i play.

    btw, im making a fps title but havent yet touched multiplayer although am a web app developer. where would you point me to up aand started with multiplayer gameplay?
     
  5. jonkuze

    jonkuze

    Joined:
    Aug 19, 2012
    Posts:
    1,685
    No problem, your game looks good! Regarding Multiplayer, we are using Photon Unity Networking. It's pretty easy to use I think compared to other Solutions, I don't know much about Smart Fox, uLink, Bolt, and others I think that are out there... So you'll have to explore to see which is the best one for your game and needs. If your just looking for easy to setup, small multiplayer gameplay then I would say just use Photon as they provide a Free 20 User License for their Cloud Service to Get started then you can Upgrade later. (with Photon Cloud you don't have to worry about hosting an expensive dedicated server, I think SmartFox might offer something similar but Photon is much more Popular for Unity I think)