I suppose the title says it all. Even with the latest Unity version 5.6, loading the second scene fails on a freshly installed game when it has been split (Play Store Alpha release). Everything works OK after the phone is restarted. One of the devices that we're seeing this issue is LG G4. This would suggest that Unity still has some issues with detecting the OBB file? Some of the old threads suggested that this could be "solved" by firing up a new dummy activity and exiting it immediately, after which the original UnityActivity is returned (https://forum.unity3d.com/threads/h...ogle-play-obb-downloader.239456/#post-2868678). While this might do the trick, I would rather get this solved by some proper solution. I've checked that the OBB file is properly downloaded from the Play Store and it's placed under the filesystem path /android/obb/*packageName*. The file edited time-stamp doesn't seem to be updated upon the phone restart, so I'm not sure what makes it work after the phone restart. Any ideas?